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Devlog
Gorilla Run
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Devlog
Week 16 Devlog
January 11, 2023
by
Darragh Lynch
Prepping for the final build of the game, recording the video and final bug checking...
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Week 15 Devlog
January 11, 2023
by
Darragh Lynch
This week not much happened, I edited the level a little bit as some bugs were discovered with the player's hands getting stuck in the floor in level 2, this should hopefully be fixed now...
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Week 14 Devlog
January 11, 2023
by
Darragh Lynch
No devlog this week as it is Christmas week!...
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Week 13 Devlog
January 11, 2023
by
Darragh Lynch
Week 13 was the week of the Beta playtest, This week we had two levels for our selected testers to go through. The feedback we received this time was an improvement and very helpful over the previous...
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Week 9 Devlog
January 11, 2023
by
genericvillager.exe
This week we started to finalize questions for our survey for the game to get as much accurate feedback as we can, and work on general fixes for our game that we found in testing. We will use the feed...
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Week 12 Devlog
January 11, 2023
by
Darragh Lynch
Week 12 was the week I (Darragh) tackled the playtest feedback presented to us. I improved the level design to provide clarity to the player as to what direction they would be going in, I also edited...
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Week 8 Devlog
January 11, 2023
by
genericvillager.exe
I (seán) continued to make the score board but found the more time I put into it that I didn't really feel that it made sense to have it in the vr game that we were making and that Gorilla run could...
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Week 7 Devlog
January 11, 2023
by
genericvillager.exe
Darragh added main area with a quit game function and a level select. I (seán) started work on a score board and timer so that each person can get their fastest time on the board and create a competi...
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Week 6 Devlog
January 11, 2023
by
genericvillager.exe
This week we started to finalize the first level and got people to try out the game. Seeing how they reacted to the movement and how they liked moving through the level and if they had any feed back o...
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Week 5 Devlog
January 11, 2023
by
genericvillager.exe
This week we looked at any issues that arose with how the level was designed and we also started to look at how we wanted our game to look. We then thought about what do we want people to see in the g...
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Week 11 Devlog
January 11, 2023
by
Darragh Lynch
#Alpha, #Playtest
This week, the Alpha playtest took place during class time, we had the first years come in to test our game in a 5-minute rotation. We, unfortunately, had a technical issue at the beginning of the pla...
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Week 4 Devlog
January 11, 2023
by
genericvillager.exe
This week we looked at the previous prompts and thought about what did we want our game to be and I (Seán) looked at Darragh's week 3 game for the nature prompt and we both agreed that we liked how t...
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Week 10 Devlog
January 11, 2023
by
Darragh Lynch
#Playtest, #Alpha
This week I prepared for the playtest that is going to happen during class time. I prepared an alpha build of the game to be playtested by the first years. Last week we submitted personalised playtest...
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Week 3 Devlog
January 11, 2023
by
genericvillager.exe
For this week's brief we were told to introduce nature into the games we were creating. I (Seán) looked at this week's prompt and thought about nature. For me it was the serenity you can feel by bein...
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Week 2 Devlog
January 11, 2023
by
genericvillager.exe
For this week the brief we were given to introduce some form of corrupted vision into our games. The way I (Seán) went about it was to look at the literal sense of corrupted vision and think about ho...
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Week 1 Devlog
September 27, 2022
by
Darragh Lynch
My name is Darragh Lynch, I have been learning about game design for 4 years now. During our brainstorming sessions, we went through a multitude of ideas, such as an FPS, a platformer and a fighting g...
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